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| DAEnvironment () |
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| ~DAEnvironment () |
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void | enableGUI (bool enable) |
| Add given PoB to scene. More...
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Controller * | getController (PoAType type) |
| returns controller of given type More...
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double | getElapsedArtTime () |
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osg::Vec3 | getLeftHandPosition () const |
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osg::Quat | getLeftHandOrientation () const |
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osg::Vec3 | getRightHandPosition () const |
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osg::Quat | getRightHandOrientation () const |
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bool | getObjectSelectionActiveRight () const |
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void | setObjectSelectionbyRightHand (bool val) |
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bool | getAutoRotationActive () const |
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void | setAutoRotationActive (bool val) |
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double | getLoadedArtTime () const |
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void | listDirectory (const string &dirpath, const string &mask, std::vector< string > *fileNames) |
| evoke color chooser to choose color More...
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void | preInitialize () |
| OBSOLETE METHOD, kept for backwards compatibility. More...
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void | postInitialize () |
| OBSOLETE METHOD, kept for backwards compatibility. More...
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void | CreateMenuAbilities () |
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void | setUpCustomProcessEventCallback (bool(*func)(const std::string &input_name, void *value, void *userData), void *userData) |
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void | update () |
| This method is called periodically in case this instance is registered in Scheduler. More...
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bool | loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *parametersNode) |
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XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode * | saveXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *) |
| Save current setting into a XML node. More...
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virtual | ~Ability () |
| copy constructor More...
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const std::string & | getName () const |
| Returns the ability name. More...
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void | setPluginName (const char *pName) |
| Sets the plugin name. More...
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const std::string & | getPluginName (void) const |
| Returns the plugin name. More...
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const std::string & | getID (void) const |
| Returns ability the identification string. More...
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void | setID (const char *pID) |
| (Internal usage, most people should not need to use it.) Sets the ability ID. More...
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virtual void | clean (void) |
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void | setOwner (BaseClass *owner) |
| (Internal usage, most people should not need to use it.) Sets ability owner. *l This method is called automatically in World::createAbility(), so one would (almost?) never want to use it directly. More...
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BaseClass * | getOwner (void) |
| Returns the ability owner. More...
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virtual ParameterVector * | getParameterVector (void) |
| Return vector of the parameter description. More...
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bool | isUpdated (void) |
| Set update flag. More...
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virtual const std::string & | getSenderString (void) |
| Returns the identification string of sender. More...
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| BaseClass (const char *startingSenderString) |
| The main constructor. More...
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| BaseClass (BaseClass &bc) |
| Copy constructor. Probably not really used. More...
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virtual | ~BaseClass () |
| Destructor. More...
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virtual bool | initialize (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *parameters=NULL) |
| Core initialization. More...
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virtual bool | initializeFromString (const char *xmlString) |
| Helper method that allows to initialize ability from a XML-formatted string. More...
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bool | inputPresent (const std::string &name) |
| Returns true if input pin (not request inputpin ) with given name is present. More...
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bool | outputPresent (const std::string &name) |
| Returns true if output pin (not request output pin) with given name is present. More...
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void | addInputPin (InputPinBase *pin) |
| Adds an input pin. More...
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void | removeInputPin (InputPinBase *pin) |
| Removes an input pin. More...
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void | addOutputPin (OutputPinBase *pin) |
| Adds an output pin. More...
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void | removeOutputPin (OutputPinBase *pin) |
| Removes and output pin. More...
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void | addRequestInputPin (RequestInputPinBase *pin) |
| Adds a request input pin. More...
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void | removeRequestInputPin (RequestInputPinBase *pin) |
| Removes a request input pin. More...
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void | addRequestOutputPin (RequestOutputPinBase *pin) |
| Adds a request output pin. More...
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void | removeRequestOutputPin (RequestOutputPinBase *pin) |
| Removes a request output pin. More...
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bool | addNotification (BaseClass *receiver, unsigned long notificationTypes) |
| Registers an observer that will be notified if a specific change occurs. More...
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bool | removeNotification (BaseClass *receiver, unsigned long notificationTypes=NOTIFICATION_ALL) |
| Unregisters a previously registered observer. More...
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virtual void | processEvent (const std::string &input_name, VreckoMessage *pMessage) |
| Internal method for processing the events. More...
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virtual VreckoMessage * | processRequest (const std::string &request_input_name, VreckoMessage *pMessage) |
| Internal method for processing the requests. More...
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void | reportError (const std::string &error) |
| Print error message. More...
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void | setPriority (long int pr) |
| Sets the priority. (Possible problems - read the full description for more info) More...
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long int | getPriority (void) const |
| Returns current object priority. More...
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void | setAttribute (const std::string &attr_name, int attr_value) |
| Sets an attribute value. More...
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int | getAttribute (const std::string &attr_name) |
| Returns attribute value. More...
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int | getAttribute (const char *attr_name) |
| Returns attribute value. More...
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void | deleteAttribute (const std::string &attr_name) |
| Delete an attribute. More...
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void | setSceneFile (const std::string &sceneFileName) |
| Set the name of the file this component was in (and possibly will be saved to). More...
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const std::string & | getSceneFile () const |
| Get the name of the file this component was in. More...
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virtual bool | loadXMLParameters (const char *xmlString) |
| OBSOLETE METHOD, kept for backwards compatibility. More...
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InputPinBase * | getInputPin (const char *strName) |
| Returns pointer to an input pin with specified name. More...
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OutputPinBase * | getOutputPin (const char *strName) |
| Returns pointer to an output pin with specified name. More...
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RequestInputPinBase * | getRequestInputPin (const char *strName) |
| Returns pointer to an request input pin with specified name. More...
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RequestOutputPinBase * | getRequestOutputPin (const char *strName) |
| Returns pointer to an input pin with specified name. More...
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Dynamic Art Environment class - base class of Dynamic Art plugin.
Includes:
- basic environment
- manipulation with whole dynamic art area (translation, rotation, scale)
- basic menu functions - choose which menu will be show, creates it structure
- loading and saving of whole Dynamic Art scene
- handling of device-related (WII, Optitrack) events
- basic function about dynamics - adding PoBs to scene
- Object selection by pointing
- Author
- Jiri Chmelik
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Martin Bezdeka
- Date
- 2010
- Warning
- This class, as well as all other classes in Dynamic Art project are so dynamic, that they cannot be stable. In other words: they are unstable and full of bugs.