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virtual reality framework
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Texture.h
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1 
9 #ifndef _VRECKO_CLOUDS_TEXTURE_H
10 #define _VRECKO_CLOUDS_TEXTURE_H
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12 #include <osg/Texture2D>
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14 #include <string>
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33 osg::ref_ptr<osg::Texture2D> LoadOSGTextureWithColorKey(char *fileName, bool alphaMap, bool computeColorAsRGBAverage, bool colorKey, const osg::Vec4ub& colorKeyValue = osg::Vec4ub(255,0,255,0));
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35 #endif