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virtual reality framework
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Texture.h
Go to the documentation of this file.
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#ifndef _VRECKO_CLOUDS_TEXTURE_H
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#define _VRECKO_CLOUDS_TEXTURE_H
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#include <osg/Texture2D>
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#include <string>
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osg::ref_ptr<osg::Texture2D>
LoadOSGTextureWithColorKey
(
char
*fileName,
bool
alphaMap,
bool
computeColorAsRGBAverage,
bool
colorKey,
const
osg::Vec4ub& colorKeyValue = osg::Vec4ub(255,0,255,0));
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#endif
include
vreckoAP
Nature
Clouds
Texture.h
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