vrecko
virtual reality framework
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SphericalJoint.h
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1 #ifndef SphericalJoint_h
2 #define SphericalJoint_h
3 
4 #include <vrecko/Ability.h>
5 #include <osg/Vec3>
6 
7 #include <sstream>
8 #include "BaseJoint.h"
9 
10 using namespace vrecko;
11 
12 
13 namespace PhysXPlugin
14 {
15  class SphericalJoint : public BaseJoint
16  {
17  public:
18  SphericalJoint():BaseJoint("SphericalJoint", &_descripter){}
19 
20 
21  bool loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *parametersNode);
22  XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *getXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument * domdocument);
23 
24 
25  protected:
26  NxSphericalJointDesc _descripter;
27 
28  };
29 }
30 
31 #endif