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virtual reality framework
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RemoteDebugger.h
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1 #ifndef RemoteDebugger_h
2 #define RemoteDebugger_h
3 
4 #include "PhysXObject.h"
5 
6 using namespace vrecko;
7 
8 namespace PhysXPlugin
9 {
11  {
12  private:
13  std::string _host;
14  unsigned int _port;
15  protected:
16  NxRemoteDebugger* _pRemoteDebugger;
17  public:
18  RemoteDebugger():PhysXObject("RemoteDebugger"){}
19  virtual ~RemoteDebugger();
20 
21  virtual void postInitialize();
22 
23  virtual bool loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * node);
24  virtual XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * getXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *pDocNode);
25  };
26 }
27 
28 
29 #endif