vrecko
virtual reality framework
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ParticleSystem.h
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1 #ifndef _DA_PARTICLE_SYSTEM_H
2 #define _DA_PARTICLE_SYSTEM_H
3 
4 
5 
6 using namespace vrecko;
7 
8 namespace APDYNAMICART
9 {
10 
11 
13 {
14  double lifeTime;
15  double gravity;
16  double BirthRateMin, BirthRateMax;
17  double sizeBirth, sizeDeath;
18  double speedMin, speedMax;
19  double dispersion;
20 
21  string textureFile;
22 
23 };
24 
33 void createParticleSystem( osg::Group* emmitterParent, osg::Group* particleSystemParent, ParticleSystemParameters *params );
34 
35 
36 }
37 #endif // _DA_PARTICLE_SYSTEM_H