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ParticleFactory.h
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1 // ===============================================================================
2 // AGEIA PHYSX SDK SAMPLE PROGRAMS
3 // PARTICLE FLUID
4 //
5 // Written by Simon Schirm 09-12-06
6 // ===============================================================================
7 
8 #ifndef PARTICLE_FACTORY_H
9 #define PARTICLE_FACTORY_H
10 
11 #include "NxPhysics.h"
12 
13 void CreateParticleAABB(NxParticleData& pd, unsigned maxParticlesTotal, unsigned maxParticles, bool append, NxBounds3& aabb, const NxVec3 vel, float lifetime, float distance);
14 void CreateParticleSphere(NxParticleData& pd, unsigned maxParticles, bool append, const NxVec3& pos, const NxVec3 vel, float lifetime, float distance, unsigned sideNum);
15 
16 
17 #endif
18