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virtual reality framework
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PS_emptyClass.h
Go to the documentation of this file.
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#pragma once
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namespace
APDYNAMICART
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{
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class
PS_Layer
:
public
osg::Referenced
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{
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public
:
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private
:
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};
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typedef
osg::ref_ptr<PS_Layer>
PS_LayerPtr
;
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}
include
vreckoAP
DynamicArt
PS_emptyClass.h
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1.8.3.1