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PS_FacePlane.h
Go to the documentation of this file.
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#pragma once
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#include "
PS_Face.h
"
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namespace
APDYNAMICART
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{
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class
PS_FacePlane
:
public
EnvironmentObject
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{
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public
:
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PS_FacePlane
(
double
distance
, osg::Quat rot);
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void
pointed
();
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void
setFace
(
PS_FacePtr
face );
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private
:
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bool
_active;
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PS_FacePtr
_face;
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osg::Vec3 _position;
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osg::Quat _orientation;
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};
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typedef
osg::ref_ptr<PS_FacePlane>
PS_FacePlanePtr
;
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}
include
vreckoAP
DynamicArt
PS_FacePlane.h
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