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virtual reality framework
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PS_Face.h
Go to the documentation of this file.
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#pragma once
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#include "
PS_FlatShape.h
"
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#include <
vreckoUtils\HighlightCallback.h
>
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#include "
Utils.h
"
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namespace
APDYNAMICART
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{
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class
PS_Face
:
public
PS_FlatShape
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{
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public
:
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PS_Face
(osg::ref_ptr<osg::Vec3Array> vertices);
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void
updateColors
(osg::Vec4 color);
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void
pointed
(
bool
pointed
) {
dbgPS
(__FUNCTION__);
/*_highlight->setHighlighting(pointed); */
}
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protected
:
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osg::ref_ptr<osg::Vec3Array>
_vertices
;
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osg::ref_ptr<osg::Geometry>
_geometry
;
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osg::ref_ptr<vreckoUtils::HighlightCallback>
_highlight
;
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};
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typedef
osg::ref_ptr<PS_Face>
PS_FacePtr
;
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}
include
vreckoAP
DynamicArt
PS_Face.h
Generated on Tue Feb 19 2013 10:23:43 for vrecko by
1.8.3.1