vrecko
virtual reality framework
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EditorLogic.cpp File Reference
#include "precompiled.h"
#include <vreckoAP/FFDEditor/EditorLogic.h>
#include <vreckoAP/FFDEditor/Grid.h>
#include <vreckoAP/FFDEditor/GeometryLoaderBase.h>
#include <osg/Group>
#include <iostream>
#include <osg/Geode>
#include <osg/ShapeDrawable>
#include <osg/PrimitiveSet>
#include <osg/LineWidth>
#include <osg/Geometry>
#include <osg/CopyOp>
#include <osg/PolygonMode>
#include <osg/ShadeModel>
#include <osg/CullFace>
#include <osg/StateSet>
#include <osg/State>
#include <vrecko/World.h>
#include <vrecko/EnvironmentObject.h>
#include <math.h>
#include <vrecko/ReaderWriter.h>
#include <sstream>
#include <vrecko/Scene.h>

Namespaces

namespace  APFFDEditor
 

Macros

#define CONTROLPOINT(x, y, z)   (pGrid->controlPoints[x][y][z])
 
#define EDGE(x)   (pGrid->edges[x])
 

Functions

int APFFDEditor::factorial (int num)
 
float APFFDEditor::combNum (int x, int y)
 
bool APFFDEditor::getParentsTransformMat (osg::Matrix &parentsTransform, vrecko::EnvironmentObject *object)
 

Macro Definition Documentation

#define CONTROLPOINT (   x,
  y,
 
)    (pGrid->controlPoints[x][y][z])
#define EDGE (   x)    (pGrid->edges[x])