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Attractor.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
poa.h
"
4
#include "
Parameters.h
"
5
#include "
Utils.h
"
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namespace
APDYNAMICART
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{
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typedef
enum
AttractorRenderingType
{
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ATT__RENDER_POINTS
= 1,
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ATT__RENDER_LINES
,
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ATT__RENDER_TRIANGLES
,
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//ATT__RENDER_SURFACE,
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};
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class
Attractor
;
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typedef
std::vector<std::string>
AttractorNames
;
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typedef
osg::ref_ptr<Attractor>
AttractorPtr
;
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class
Attractor
:
public
PoA
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{
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public
:
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virtual
std::string
createMenuStructure
(
void
)
const
{
return
std::string(); };
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virtual
int
load
( XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
* PoANode ) {
return
0; };
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virtual
void
GUIItemClicked
(
const
char
* itemID ) {};
36
virtual
void
GUISliderChanged
(
const
char
* sliderID,
float
sliderPos ) {};
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virtual
void
pointed
(
bool
pointed
) {};
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//virtual void save( XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument* Document, XERCES_CPP_NAMESPACE_QUALIFIER DOMNode* poaNode ) {};
39
virtual
void
setColor
( osg::Vec4 newColour ) {};
40
virtual
void
update
() {};
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static
AttractorPtr
createInstance
( std::string attName,
Controller
* controller );
44
static
AttractorNames
getAvailableAttractors
();
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void
generate
();
48
virtual
void
init
() {};
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virtual
void
compute
() = 0;
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Parameters
&
getParameters
() {
return
_params
; };
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protected
:
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Parameters
_params
;
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float
_size
;
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Attractor
(
Controller
* controller) :
PoA
(controller) {};
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void
setSliderParameter
(
const
char
* sliderID,
float
sliderPos );
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bool
valueChanged
(
float
sliderPos );
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IMenuComponentPtr
createParameterSubMenu
()
const
;
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};
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}
include
vreckoAP
DynamicArt
Attractor.h
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