vrecko
virtual reality framework
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AP_games.h
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1 #include <vrecko/Ability.h>
2 
3 #include <vreckoAP/Export>
4 
5 #define INSTANCE
6 #define LIST
7 
8 // ------------------------------
9 #include "ChessBoard.h"
10 #include "ChessPiece.h"
11 // ------------------------------
12 
13 
14 extern "C" const char AP_EXPORT **getAbilityList(void);
15 
16 extern "C" Ability AP_EXPORT *getAbilityInstance(const char *_name);