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AP_EditorQAbilities.cpp File Reference

Functions

AP_EXPORT const char * getPluginDescription ()
 
AP_EXPORT char ** getAbilityList ()
 
AP_EXPORT const char * getAbilityDescription (const char *strName)
 
AP_EXPORT AbilitygetAbilityInstance (const char *pchName)
 
AP_EXPORT void setAbilitiesParameters ()
 

Variables

char * g_pPluginName = {"EditorQAbilities"}
 
char * g_pAbilityName []
 
char * g_pAbilityDesc []
 

Function Documentation

AP_EXPORT const char* getAbilityDescription ( const char *  strName)
AP_EXPORT Ability* getAbilityInstance ( const char *  pchName)
AP_EXPORT char** getAbilityList ( void  )
AP_EXPORT const char* getPluginDescription ( void  )
AP_EXPORT void setAbilitiesParameters ( void  )

Variable Documentation

char* g_pAbilityDesc[]
Initial value:
= {
"Internal plugin for Scene Editor",
"EDITOR ABILITY to move the avatar",
"EDITOR ABILITY to move an object around the scene according to the pointer's motion.",
"EDITOR ABILITY - Simple movement example. Moves an object around the scene according to the pointer's motion.",
"EDITOR ABILITY to editor the Animator abilities.",
"EDITOR ABILITY to add, remove or connect the abilities.",
"EDITOR ABILITY to activate the \"Use\" signal.",
"EDITOR ABILITY to add an object.",
"EDITOR ABILITY to delete an object.",
"EDITOR ABILITY to save the scene into a XML file.",
""
}
char* g_pAbilityName[]
Initial value:
= {
"EditorQAbilities",
"AvatarMovement",
"ObjectMovement",
"SimpleObjectMovement",
"AnimatorEditor",
"AbilityEditor",
"UseTrigger",
"ObjectAdd",
"ObjectDelete",
"SceneSave",
NULL
}
char* g_pPluginName = {"EditorQAbilities"}